AoeStats
← AiM | CyclopsTron

MegaRandom

509546621Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 28m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1692
+8
🇦🇷 Jurchens · Argentina
1618
+11
🇲🇽 Shu · Mexico
1572
+13
1561
+13
🇭🇰 Saxons · Hong Kong SAR China
1540
-12
🇺🇸 Vietnamese · United States
1522
-12
🇺🇸 Mongols · United States
1491
-11
🇫🇷 Lithuanians · France
1457
-10
Player eAPM Actions Feudal Castle Imperial Opening
59 1,713 10:00 21:05 — ⚔ Scout Rush
59 1,702 10:58 28:37 — ⛏ Fish Boom into Galleys FC
58 1,687 10:39 19:45 — ⛏ Fish Boom FC
49 1,430 11:19 22:55 — ⚔ Archers into Fire Galleys
39 1,138 13:09 22:31 — ⛏ Fish Boom into Fire Galleys FC
35 1,017 11:12 15:08 22:49 ⛏ Fish Boom FC
31 905 11:39 16:24 — ⛏ Fish Boom FC into Fire Galleys
24 708 9:55 14:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,450 9,331 2,165 850 20,796 23,320
7,350 9,256 2,440 130 19,176 19,809
9,210 5,978 2,275 750 18,213 19,180
6,400 5,742 2,350 860 15,352 17,291
5,550 6,596 2,975 200 15,321 15,561
5,400 5,785 1,010 975 13,170 13,245
5,075 6,005 840 355 12,275 13,956
3,875 5,756 1,115 535 11,281 14,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.