AoeStats
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Arena

508809439Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 36m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1662
+8
🇦🇷 Cumans · Argentina
1553
+12
🇨🇱 Spanish · Chile
1530
+13
1439
+16
🇹🇼 Khmer · Taiwan
1521
-15
🇺🇸 Burgundians · United States
1509
-14
🇨🇳 Georgians · China
1435
-11
🇲🇽 Danes · Mexico
1365
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 2,205 9:24 13:58 28:58 ⛏ Fast Castle
56 2,045 10:42 14:45 — ⛏ Fast Castle
55 2,019 10:40 15:04 — ⛏ Fast Castle
48 1,769 10:42 16:01 32:59 ⛏ Fast Castle
45 1,643 8:29 14:56 28:46 ⛏ Fast Castle
38 1,385 8:11 24:54 — ⚔ Towers into Archers
35 1,292 8:43 21:14 31:55 ⛏ Fast Castle
32 1,162 11:44 16:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,350 11,985 11,470 1,700 45,505 47,321
19,320 10,435 10,970 300 41,025 41,179
17,630 12,385 5,500 3,930 39,445 43,968
15,995 8,085 8,320 230 32,630 35,173
6,990 9,613 4,620 2,150 23,373 25,632
10,015 5,400 2,220 1,875 19,510 20,244
4,790 5,090 2,280 1,720 13,880 15,086
4,625 4,015 1,395 1,345 11,380 12,066
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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