AoeStats
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Pilgrims

508808127Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 15m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Varangians · Japan
1689
+10
🇨🇳 Magyars · China
1658
+12
🇵🇪 Vietnamese · Peru
1635
+13
🇺🇸 Dravidians · United States
1498
+18
🇲🇽 Danes · Mexico
1680
-18
🇲🇽 Vietnamese · Mexico
1559
-13
🇨🇱 Spanish · Chile
1543
-13
1448
-9
Player eAPM Actions Feudal Castle Imperial Opening
50 793 9:03 — — ⛏ Fish Boom into Galleys
46 728 9:06 — — ⛏ Fish Boom into Fire Galleys
44 705 12:36 — — ⛏ Fish Boom into Galleys
41 656 14:25 — — ⛏ Fish Boom into Fire Galleys
39 619 10:00 — — ⛏ Fish Boom into Fire Galleys FC
29 470 10:32 14:46 — ⛏ Fish Boom FC
29 471 — — —
24 377 12:00 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,050 3,905 950 750 8,655 8,199
2,550 4,148 760 100 7,558 8,052
1,875 3,700 480 100 6,155 7,050
1,850 3,125 835 100 5,910 6,509
1,825 3,211 400 100 5,536 5,444
1,650 3,176 230 100 5,156 6,307
2,175 1,865 50 100 4,190 4,362
900 918 50 200 2,068 1,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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