AoeStats
← Gericault667

Oasis

510186031Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 13m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1287
+12
🇧🇷 Varangians · Brazil
1258
+14
🇦🇷 Gurjaras · Argentina
1190
+16
🇩🇪 Inca · Germany
1153
+18
🇳🇱 Italians · Netherlands
1231
-16
🇹🇷 Spanish · Türkiye
1208
-15
🇲🇽 Varangians · Mexico
1188
-15
🇺🇸 Saxons · United States
1181
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 768 11:36 — —
52 686 11:56 — — ⛏ Fast Castle
51 672 12:09 — —
50 670 9:45 — — ⚔ M@A Rush
31 412 9:06 — — ⚔ Archer Rush
31 413 10:45 — — ⚔ Scout Rush
29 388 11:04 — —
25 326 11:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,200 1,502 725 0 4,427 4,361
2,800 1,240 250 0 4,290 4,490
2,625 1,174 230 0 4,029 4,273
2,265 1,483 50 0 3,798 4,616
2,450 520 50 0 3,020 4,338
1,635 962 70 0 2,667 3,379
1,500 700 50 0 2,250 3,702
1,450 596 50 0 2,096 2,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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