AoeStats
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Nomad

509648559Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 47m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Varangians · Belgium
1473
+11
🇨🇳 Saxons · China
1466
+11
🇪🇸 Spanish · Spain
1276
+19
🇨🇦 Maya · Canada
1249
+19
🇫🇮 Lithuanians · Finland
1419
-18
🇪🇸 Italians · Spain
1375
-16
🇩🇪 Shu · Germany
1363
-16
🇪🇸 Sicilians · Spain
1222
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 1,860 12:47 24:17 30:01 ⛏ Fish Boom into Galleys into Fire Galleys FC
39 1,834 12:39 22:39 35:47 ⛏ Fish Boom into Fire Galleys into Galleys FC
35 1,670 13:11 16:54 32:11 ⛏ Fish Boom FC
35 1,631 14:12 18:14 34:20 ⛏ Fish Boom FC
35 1,640 12:50 21:20 44:27 ⚔ Archers into Galleys
28 1,306 12:52 18:24 40:39 ⛏ Fish Boom FC
23 1,098 15:24 24:21 39:03 ⛏ Fast Castle
22 1,059 13:15 22:00 46:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,795 26,378 11,165 4,380 60,718 69,312
20,175 22,737 12,645 4,220 59,777 61,671
19,425 17,032 13,180 1,815 51,452 55,884
19,970 16,485 9,010 2,900 48,365 53,603
14,115 10,631 11,580 1,050 37,376 37,262
15,325 9,547 6,765 2,910 34,547 40,691
9,705 12,895 4,520 1,600 28,720 33,819
8,450 8,400 3,535 1,905 22,290 23,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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