AoeStats
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Fortress

509105802Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 48m 54s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1368
+10
🇳🇱 Danes · Netherlands
1250
+14
🇩🇪 Slavs · Germany
1219
+16
🇪🇸 Huns · Spain
1196
+16
🇨🇳 Varangians · China
1272
-16
🇨🇳 Spanish · China
1207
-14
🇮🇳 Teutons · India
1194
-13
🇻🇳 Cumans · Vietnam
1191
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,991 7:44 15:53 32:05 ⛏ Fast Castle
37 1,827 7:14 12:29 32:03 ⛏ Fast Castle
36 1,755 7:49 11:27 29:04 ⛏ Fast Castle
30 1,472 8:21 12:07 29:15 ⛏ Fast Castle
30 1,474 7:26 12:54 — ⛏ Fast Castle
29 1,411 7:54 12:08 27:32 ⛏ Fast Castle
25 1,208 9:17 13:14 32:55 ⛏ Fast Castle
22 1,063 7:03 11:38 27:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,060 21,475 20,950 4,930 82,415 87,316
36,460 13,670 20,305 4,655 75,090 86,291
29,955 26,935 5,415 2,305 64,610 71,122
27,925 17,170 9,800 3,200 58,095 60,625
29,935 10,660 15,500 1,220 57,315 60,972
20,565 20,675 8,555 2,250 52,045 71,932
26,425 10,292 14,015 860 51,592 61,783
25,500 8,540 13,615 3,025 50,680 70,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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