AoeStats
← PetersCZ

Nomad

510172011Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 41m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1518
+19
🇨🇿 Bohemians · Czechia
1505
+20
🇹🇷 Varangians · Türkiye
1589
-20
🇹🇷 Persians · Türkiye
1585
-19
Player eAPM Actions Feudal Castle Imperial Opening
62 2,596 11:59 16:16 — ⛏ Fish Boom FC
51 2,109 12:25 16:30 — ⛏ Fish Boom FC
48 2,006 13:38 17:25 — ⛏ Fish Boom FC
29 1,197 12:17 18:40 34:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,670 13,148 6,945 2,910 40,673 44,648
7,760 9,348 3,995 2,015 23,118 23,737
9,585 6,747 3,565 1,630 21,527 21,899
7,835 6,861 2,325 1,705 18,726 18,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.