AoeStats
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Arena

509874490Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 46m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
672
+12
🇨🇿 Varangians · Czechia
651
+13
🇪🇸 Chinese · Spain
588
+16
🇫🇷 Khmer · France
578
+16
🇯🇵 Hindustanis · Japan
643
-17
🇮🇩 Saxons · Indonesia
638
-16
🇵🇪 Byzantines · Peru
546
-13
🇨🇭 Khmer · Switzerland
511
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 990 11:10 16:07 33:16 ⛏ Fast Castle
19 860 11:53 17:39 40:35 ⛏ Fast Castle
17 803 15:43 18:53 37:10 ⛏ Fast Castle
16 756 11:29 20:43 36:39 ⛏ Fast Castle
16 763 11:26 18:39 33:55 ⛏ Fast Castle
13 619 11:39 20:14 35:09 ⛏ Fast Castle
11 513 13:02 26:02 37:40
11 519 12:27 23:09 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,530 15,765 10,800 3,000 53,095 69,472
23,585 17,790 9,145 2,000 52,520 66,046
12,900 17,580 14,720 2,500 47,700 50,464
27,275 14,480 3,445 1,050 46,250 62,851
15,175 12,860 8,480 2,500 39,015 49,992
15,045 11,460 7,675 1,825 36,005 48,274
15,695 11,990 6,480 1,145 35,310 44,217
12,115 5,360 4,930 2,175 24,580 28,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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