AoeStats
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Lombardia

509236784Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 36m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Cumans · Brazil
1850
+6
🇧🇷 Britons · Brazil
1582
+15
🇧🇷 Bengalis · Brazil
1515
+17
🇧🇷 Hindustanis · Brazil
1428
+20
🇺🇸 Persians · United States
1700
-21
🇧🇷 Danes · Brazil
1601
-16
🇧🇷 Varangians · Brazil
1497
-12
🇧🇷 Hindustanis · Brazil
1419
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 1,913 11:20 15:58 31:28 ⛏ Fast Castle
48 1,758 8:48 19:28 34:06 ⚔ Scout Rush
46 1,695 9:24 19:56 — ⚔ Scout Rush
45 1,637 9:07 21:33 — ⛏ Fast Castle
42 1,525 10:35 14:33 30:04 ⛏ Fast Castle
40 1,474 8:08 20:12 — ⚔ Scout Rush
39 1,408 10:44 14:35 30:24 ⛏ Fast Castle
25 909 10:17 22:23 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,685 12,873 7,900 1,050 43,508 44,806
14,080 12,272 8,285 3,290 37,927 42,381
16,700 10,369 4,550 3,225 34,844 40,926
16,045 9,252 7,170 910 33,377 34,199
13,825 7,248 4,215 970 26,258 28,679
11,145 7,996 4,185 680 24,006 25,955
11,140 7,291 3,080 1,535 23,046 25,259
10,435 7,170 2,015 980 20,600 25,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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