AoeStats
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Pilgrims

509016950Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 5m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1594
+17
🇨🇱 Spanish · Chile
1580
+18
🇲🇽 Vietnamese · Mexico
1560
+19
🇨🇱 Varangians · Chile
1321
+27
🇨🇭 Japanese · Switzerland
1688
-22
🇧🇷 Vikings · Brazil
1596
-20
🇨🇳 Wei · China
1588
-20
🇺🇸 Danes · United States
1573
-19
Player eAPM Actions Feudal Castle Imperial Opening
66 386 — — — ⛏ Fish Boom
59 349 — — —
51 300 — — —
41 239 — — — ⛏ Fish Boom
33 192 — — — ⛏ Fish Boom
31 180 — — — ⛏ Fish Boom
23 135 — — — ⛏ Fish Boom
20 115 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 1,250 0 100 1,850 1,446
350 1,286 0 100 1,736 1,082
450 975 50 100 1,575 1,049
350 975 0 100 1,425 993
350 843 50 100 1,343 869
250 700 0 100 1,050 658
300 625 0 100 1,025 654
0 200 0 0 200 222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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