Fortress
510235198Analyzed4v4 RM
·
17h ago on Sep 30, 2026·
51m 5s·
8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,670 analysed team-game players on Fortress.
Po bear8617
B
Feudal Age
9:01
vs 7:49
btm 13%
Castle Age
13:39
vs 12:34
btm 32%
Imperial Age
26:33
vs 28:24
top 32%
eAPM
54
vs 25
top 4%
First military
17:23
vs 15:31
btm 37%
▼
Slow Feudal Age at 9:01 — slower than 87% of analysed players on Fortress
▲
High eAPM (54) — top quarter of analysed players
Coffee Bean
B
Feudal Age
7:03
vs 7:49
top 16%
Castle Age
13:46
vs 12:34
btm 30%
Imperial Age
27:35
vs 28:24
top 43%
eAPM
19
vs 25
btm 28%
First military
26:57
vs 15:31
btm 5%
▲
Fast Feudal Age at 7:03 — faster than 84% of analysed players on Fortress
▼
Loom after the Feudal click (26:10) — usually safest before it
▼
First military only at 26:57 (Eagle Scout) — later than 95% of analysed players on Fortress
▲
Town centers almost never idle — 18s across the first 13:46
MedicenKarly
D
Feudal Age
8:36
vs 7:49
btm 21%
Castle Age
16:21
vs 12:34
btm 11%
Imperial Age
40:39
vs 28:24
btm 3%
eAPM
15
vs 25
btm 16%
First military
24:08
vs 15:31
btm 10%
▼
Slow Feudal Age at 8:36 — slower than 79% of analysed players on Fortress
▼
Slow Castle Age at 16:21 — slower than 89% of analysed players on Fortress
▼
Slow Imperial Age at 40:39 — slower than 97% of analysed players on Fortress
▼
Low eAPM (15) — busier hands win idle time back
▼
First military only at 24:08 (Mangudai) — later than 90% of analysed players on Fortress
▼
Town centers idle 4:51 of the first 16:21 — keep villagers queued
俺讨厌种田
B
Feudal Age
8:01
vs 7:49
btm 41%
Castle Age
11:59
vs 12:34
top 35%
Imperial Age
30:06
vs 28:24
btm 36%
eAPM
32
vs 25
top 31%
First military
21:03
vs 15:31
btm 20%
▼
Loom after the Feudal click (13:57) — usually safest before it
▲
Town centers almost never idle — 7s across the first 11:59
Rompe--Anos
D
Feudal Age
10:15
vs 7:49
btm 3%
Castle Age
15:08
vs 12:34
btm 18%
Imperial Age
32:22
vs 28:24
btm 22%
eAPM
13
vs 25
btm 11%
First military
26:52
vs 15:31
btm 5%
▼
Slow Feudal Age at 10:15 — slower than 97% of analysed players on Fortress
▼
Slow Castle Age at 15:08 — slower than 82% of analysed players on Fortress
▼
Slow Imperial Age at 32:22 — slower than 78% of analysed players on Fortress
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 26:52 (Knight) — later than 95% of analysed players on Fortress
▲
Town centers almost never idle — 13s across the first 15:08
MonoFete
B
Feudal Age
8:28
vs 7:49
btm 25%
Castle Age
12:00
vs 12:34
top 36%
Imperial Age
23:19
vs 28:24
top 7%
eAPM
18
vs 25
btm 25%
First military
12:06
vs 15:31
top 16%
▼
Slow Feudal Age at 8:28 — slower than 75% of analysed players on Fortress
▲
Fast Imperial Age at 23:19 — faster than 93% of analysed players on Fortress
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 12:06 (Teutonic Knight) — earlier than 84% of analysed players on Fortress
▲
Town centers almost never idle — 6s across the first 12:00
Biscoitoso
D
Feudal Age
8:21
vs 7:49
btm 29%
Castle Age
15:51
vs 12:34
btm 14%
Imperial Age
39:00
vs 28:24
btm 4%
eAPM
18
vs 25
btm 25%
First military
20:32
vs 15:31
btm 22%
▼
Slow Castle Age at 15:51 — slower than 86% of analysed players on Fortress
▼
Slow Imperial Age at 39:00 — slower than 96% of analysed players on Fortress
▼
Low eAPM (18) — busier hands win idle time back
▲
Town centers almost never idle — 35s across the first 15:51
ecuabot
D
Feudal Age
8:13
vs 7:49
btm 33%
Castle Age
15:37
vs 12:34
btm 15%
Imperial Age
32:03
vs 28:24
btm 23%
eAPM
9
vs 25
btm 5%
First military
15:47
vs 15:31
btm 48%
▼
Slow Castle Age at 15:37 — slower than 85% of analysed players on Fortress
▼
Slow Imperial Age at 32:03 — slower than 77% of analysed players on Fortress
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more