AoeStats
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Fortress

510235198Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 51m 5s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 2,741 9:01 13:39 26:33 ⛏ Fast Castle
32 1,638 8:01 11:59 30:06 ⛏ Fast Castle
19 949 7:03 13:46 27:35 ⛏ Fast Castle
18 922 8:28 12:00 23:19 ⛏ Fast Castle
18 929 8:21 15:51 39:00 ⛏ Fast Castle
15 787 8:36 16:21 40:39 ⛏ Fast Castle
13 646 10:15 15:08 32:22 ⛏ Fast Castle
9 483 8:13 15:37 32:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,135 29,915 15,600 1,785 77,435 82,194
20,785 20,405 15,535 2,065 58,790 73,771
22,270 13,810 14,075 3,900 54,055 62,876
23,880 10,155 11,695 3,060 48,790 58,344
13,020 10,010 5,830 3,260 32,120 41,213
8,925 11,170 8,180 3,250 31,525 34,394
15,000 6,650 5,785 2,185 29,620 34,672
10,375 6,065 2,650 2,150 21,240 22,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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