AoeStats
← feely

Nomad

508896382Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 35m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Wu · Belgium
1536
+14
🇺🇸 Koreans · United States
1522
+15
🇮🇳 Varangians · India
1511
+15
🇹🇼 Persians · Taiwan
1448
+18
🇭🇰 Danes · Hong Kong SAR China
1569
-18
🇭🇰 Danes · Hong Kong SAR China
1526
-17
🇭🇰 Spanish · Hong Kong SAR China
1446
-14
🇭🇰 Varangians · Hong Kong SAR China
1437
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,743 12:59 18:38 — ⚔ Fish Boom into Archers
45 1,623 11:33 21:38 — ⛏ Fish Boom into Fire Galleys FC into Galleys
44 1,584 14:56 19:23 — ⛏ Fish Boom FC
43 1,552 14:09 17:43 — ⛏ Fish Boom FC
34 1,217 12:59 20:01 — ⛏ Fish Boom FC
31 1,105 13:36 17:17 35:14 ⛏ Fish Boom FC
26 917 14:09 17:40 — ⛏ Fish Boom FC
24 849 12:53 19:10 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,700 26,596 7,100 2,250 45,646 46,191
7,625 14,476 3,600 1,055 26,756 28,609
12,615 8,060 3,025 1,600 25,300 26,346
8,600 9,426 4,590 2,250 24,866 24,576
9,700 9,756 2,715 1,815 23,986 25,302
8,685 9,852 4,930 230 23,697 24,123
10,100 7,609 3,290 1,625 22,624 24,508
6,800 5,855 2,400 1,665 16,720 16,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.