AoeStats
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Black Forest

508465403Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 43m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1409
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1398
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1357
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1323
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1324
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,788 10:18 21:00 26:00 ⛏ Fish Boom FC into Fast Imp
37 1,584 10:43 14:20 29:23 ⛏ Fast Castle
35 1,515 10:01 25:31 41:11 ⚔ Archer Rush
32 1,377 10:31 27:41 34:27 ⚔ Scout Rush
29 1,244 12:19 29:29 — ⛏ Fast Castle
28 1,204 11:46 16:06 29:07 ⛏ Fish Boom FC
23 979 11:15 15:23 37:53 ⛏ Fish Boom FC
21 924 12:20 16:39 32:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,725 20,676 14,885 1,040 62,326 67,591
16,880 15,410 5,120 3,000 40,410 45,396
15,925 12,145 6,180 1,815 36,065 38,960
13,905 12,102 8,385 100 34,492 34,661
10,050 12,245 5,825 775 28,895 34,701
11,015 8,812 1,230 1,325 22,382 24,122
8,495 8,713 2,270 1,985 21,463 25,912
6,575 6,115 2,225 790 15,705 18,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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