AoeStats
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Black Forest

510387263Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 59m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
962
+15
🇩🇪 Saxons · Germany
917
+17
🇦🇷 Goths · Argentina
971
-17
🇦🇷 Italians · Argentina
918
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,465 11:01 20:22 31:38 ⛏ Fast Castle
24 1,456 11:47 19:31 31:32 ⛏ Fast Castle
22 1,340 15:44 19:41 25:40 ◆ FC into Fast Imp
16 949 13:24 21:50 37:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,080 42,101 26,845 4,485 102,511 118,277
28,990 16,257 18,050 3,995 67,292 75,464
27,170 11,028 16,435 855 55,488 58,252
20,480 15,221 13,135 3,640 52,476 67,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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