AoeStats
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Lombardia

508793578Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 57m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
1097
+12
🇲🇽 Saxons · Mexico
976
+16
🇨🇴 Cumans · Colombia
1002
-14
🇦🇷 Danes · Argentina
990
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 4,492 9:47 21:22 40:52 ⛏ Fast Castle
20 1,148 10:33 19:43 39:00 ⛏ Fast Castle
19 1,087 10:35 18:46 38:29 ⛏ Fast Castle
18 1,038 10:40 17:37 45:41 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,500 16,180 15,795 1,600 71,075 78,197
29,485 17,900 14,105 3,725 65,215 74,330
30,555 12,745 13,125 2,280 58,705 80,367
12,245 12,685 9,195 2,900 37,025 40,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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