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Arena

510194529Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 56m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1152
+16
🇫🇷 Jurchens · France
1119
+17
🇲🇽 Vietnamese · Mexico
1092
+18
🇨🇦 Mongols · Canada
1074
+20
🇪🇨 Ethiopians · Ecuador
1199
-19
🇪🇨 Khmer · Ecuador
1154
-18
🇨🇱 Saxons · Chile
1145
-18
🇪🇨 Varangians · Ecuador
1094
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,906 9:58 14:22 41:38 ⛏ Fast Castle
39 2,184 10:43 15:52 30:00 ⛏ Fast Castle
32 1,803 12:29 16:32 41:44 ⛏ Fast Castle
31 1,779 10:10 14:40 29:36 ⛏ Fast Castle
29 1,644 12:16 15:43 34:39 ⛏ Fast Castle
22 1,225 11:08 15:22 41:47 ⛏ Fast Castle
20 1,111 10:25 14:10 27:53 ⛏ Fast Castle
19 1,101 10:11 19:54 32:29 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,105 9,585 32,255 2,700 86,645 97,631
29,865 29,470 15,875 2,150 77,360 90,631
25,530 29,620 16,695 3,555 75,400 81,643
29,445 18,045 21,005 2,900 71,395 79,988
23,470 14,225 11,610 3,650 52,955 65,285
18,300 9,170 8,535 3,535 39,540 49,686
16,105 15,135 4,285 3,090 38,615 42,426
15,615 10,980 4,900 1,920 33,415 34,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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