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Black Forest

509957248Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 51m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,224 12:41 16:58 33:50 ⛏ Fast Castle
30 1,547 16:19 21:50 38:25 ⛏ Fast Castle
29 1,500 10:23 14:49 30:40 ⛏ Fast Castle
27 1,384 18:40 26:50 — ⛏ Fast Castle
26 1,334 11:37 15:53 30:40 ⛏ Fast Castle
23 1,169 10:52 15:34 37:48 ⛏ Fast Castle
19 987 11:02 15:07 34:21 ⛏ Fast Castle
16 837 10:29 14:07 30:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,235 9,840 30,735 950 82,760 89,517
32,530 24,705 19,635 2,670 79,540 87,514
31,390 20,518 14,975 3,990 70,873 77,044
23,060 29,285 12,540 1,700 66,585 74,887
29,635 16,992 11,515 2,375 60,517 79,191
27,760 14,900 13,205 2,930 58,795 67,306
15,300 21,201 12,005 2,890 51,396 53,082
8,725 8,840 1,265 1,725 20,555 22,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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