AoeStats
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Arena

510533970Analyzed
4v4 RM · 14h ago on Oct 1, 2026· 50m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1142
+16
🇨🇳 Magyars · China
1139
+16
🇹🇼 Britons · Taiwan
1134
+17
🇭🇰 Khmer · Hong Kong SAR China
1134
+17
🇭🇰 Varangians · Hong Kong SAR China
1178
-18
🇭🇰 Danes · Hong Kong SAR China
1146
-16
🇫🇷 Spanish · France
1138
-16
🇸🇪 Franks · Sweden
1125
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,644 10:53 15:16 34:58 ⛏ Fast Castle
39 1,930 11:14 17:39 41:27 ⛏ Fast Castle
34 1,685 9:41 17:03 32:30 ⛏ Fast Castle
33 1,656 11:45 16:25 31:55 ⛏ Fast Castle
32 1,604 11:07 14:49 30:30 ⛏ Fast Castle
28 1,381 12:01 16:42 34:32 ⛏ Fast Castle
23 1,165 10:24 14:01 35:05 ⛏ Fast Castle
23 1,147 10:52 16:08 31:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,250 31,010 13,725 1,330 73,315 86,344
25,605 12,615 18,035 3,650 59,905 70,924
23,315 12,540 9,040 2,315 47,210 53,718
16,275 13,425 14,775 2,210 46,685 52,341
19,030 14,795 7,865 4,400 46,090 58,657
17,780 14,115 7,830 1,630 41,355 51,576
18,455 13,205 7,630 1,660 40,950 46,211
11,415 5,375 5,250 1,070 23,110 28,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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