AoeStats
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Oasis

509239984Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 34m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Saxons · Costa Rica
1754
+5
🇦🇷 Britons · Argentina
1401
+17
🇨🇴 Persians · Colombia
1374
+18
🇦🇷 Varangians · Argentina
1257
+22
1518
-19
🇧🇷 Sicilians · Brazil
1462
-17
🇨🇳 Bengalis · China
1386
-13
🇨🇳 Persians · China
1381
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,936 8:32 24:52 — ⚔ Scout Rush
55 1,890 9:11 23:25 — ⚔ Archer Rush
52 1,792 9:24 — — ⚔ Archers into Skirms
51 1,764 9:29 21:43 — ⚔ Scout Rush
40 1,367 11:41 30:27 — ⚔ Archers into Skirms
27 933 10:55 22:07 — ⚔ Scout Rush
18 621 9:53 30:24 — ⚔ Scout Rush
18 617 26:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
11,775 5,210 4,970 100 22,055 23,574
13,025 5,880 2,650 200 21,755 25,541
6,325 7,218 4,765 200 18,508 19,477
8,505 4,129 1,760 1,125 15,519 17,040
7,235 3,315 1,750 125 12,425 12,773
3,825 4,561 2,560 475 11,421 11,860
3,685 3,663 1,485 300 9,133 9,493
4,825 2,668 50 300 7,843 9,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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