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Lombardia

508568702Analyzed
4v4 RM · 11d ago on Sep 23, 2026· 54m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saxons · Spain
1197
+12
🇳🇿 Inca · New Zealand
1137
+15
🇨🇴 Persians · Colombia
1126
+15
🇦🇷 Britons · Argentina
1095
+16
🇨🇱 Varangians · Chile
1195
-18
🇦🇷 Franks · Argentina
1140
-16
🇦🇷 Hindustanis · Argentina
1079
-13
🇦🇷 Byzantines · Argentina
1013
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,574 11:59 15:44 37:10 ⛏ Fast Castle
43 2,346 12:03 16:45 35:54 ⛏ Fast Castle
33 1,820 10:01 14:17 27:33 ⛏ Fast Castle
31 1,694 10:31 15:55 37:02 ⛏ Fast Castle
27 1,470 11:00 15:45 35:31 ⛏ Fast Castle
26 1,416 11:12 15:01 33:28 ⛏ Fast Castle
24 1,297 10:13 16:36 31:08 ⛏ Fast Castle
23 1,240 11:40 17:49 35:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,685 13,755 23,870 1,855 73,165 81,980
25,815 18,971 7,590 2,990 55,366 70,283
21,215 16,730 12,310 3,480 53,735 64,765
16,775 15,510 11,225 9,120 52,630 69,842
23,865 14,734 10,475 2,325 51,399 60,762
18,940 10,375 11,595 2,410 43,320 52,029
14,480 12,575 4,110 5,105 36,270 62,332
13,975 13,680 5,470 2,150 35,275 46,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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