AoeStats
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Arena

509687263Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 47m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
998
+17
🇵🇪 Lithuanians · Peru
996
+17
🇦🇹 Saracens · Austria
931
+20
🇭🇷 Varangians · Croatia
1035
-19
🇨🇦 Danes · Canada
1011
-18
🇹🇷 Goths · Türkiye
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
44 2,065 10:36 16:07 33:39 ⛏ Fast Castle
40 1,875 11:23 14:59 36:59 ⛏ Fast Castle
37 1,734 12:10 16:40 33:36 ⛏ Fast Castle
32 1,511 11:46 16:06 39:01 ⛏ Fast Castle
31 1,448 10:34 16:05 31:37 ⛏ Fast Castle
14 650 12:37 17:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,610 23,070 21,485 1,600 76,765 86,396
28,920 14,870 19,120 6,250 69,160 90,201
29,680 18,205 8,490 3,855 60,230 69,501
15,855 11,685 9,630 2,150 39,320 43,478
16,370 13,330 2,440 2,300 34,440 46,015
15,765 8,715 5,475 1,750 31,705 44,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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