AoeStats
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Fortress

508472359Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 40m 9s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saxons · Austria
995
+9
🇦🇹 Saracens · Austria
911
+12
🇦🇹 Danes · Austria
855
+15
🇪🇸 Persians · Spain
856
-13
🇪🇸 Britons · Spain
837
-12
🇪🇸 Hindustanis · Spain
793
-19
Player eAPM Actions Feudal Castle Imperial Opening
32 1,269 7:39 12:06 27:15 ⛏ Fast Castle
30 1,197 9:24 13:31 26:27 ⛏ Fast Castle
28 1,125 8:06 13:06 28:32 ⛏ Fast Castle
16 658 9:21 15:19 31:34 ⛏ Fast Castle
15 598 8:06 13:51 37:09 ⛏ Fast Castle
15 607 6:54 12:56 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,810 12,570 14,215 3,965 52,560 55,229
20,045 9,495 12,465 2,280 44,285 49,662
14,425 15,305 3,230 1,950 34,910 48,509
11,600 10,790 9,410 850 32,650 40,166
14,205 10,395 5,205 865 30,670 34,977
12,390 9,165 4,360 1,330 27,245 29,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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