Arabia
510055966Analyzed1v1 RM
·
1d ago on Sep 29, 2026·
62m 27s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Gustav
330 units ordered
Halberdier77
Cavalry Archer76
Champion57
Heavy Cavalry Archer43
Knight16
Scout Cavalry13
Hand Cannoneer11
Two-Handed Swordsman11
Monaspa9
Trebuchet6
Monk4
Light Cavalry4
Spearman3
First military 10:00 — Scout Cavalry
CORP | Diego_Corsant
434 units ordered
Camel Scout143
Light Cavalry96
Hussar74
Elite Skirmisher69
Scout Cavalry20
Hand Cannoneer15
Armored Elephant8
Skirmisher7
Spearman1
Militia1
First military 9:04 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Gustav’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
CORP | Diego_Corsant’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9