AoeStats
← CORP | Diego_Corsant

Arabia

510055966Analyzed
1v1 RM · 1d ago on Sep 29, 2026· 62m 27s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1620
+19
🇺🇸 Hindustanis · United States
1684
-19
Player eAPM Actions Feudal Castle Imperial Opening
67 4,213 8:12 20:42 43:30 ⚔ Scout Rush
42 2,625 8:13 19:11 38:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,555 19,957 14,470 330 79,312 83,832
33,115 23,554 19,125 3,215 79,009 90,087
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.