AoeStats
← CORP | Diego_Corsant

Arabia

510055966Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 62m 27s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1620
+19
🇺🇸 Hindustanis · United States
1684
-19

Win probability

CORP | Diego_Corsant's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,844 analysed 1v1 players on Arabia.
Gustav A
Feudal Age 8:13 vs 9:49
top 1%
Castle Age 19:11 vs 21:49
top 15%
Imperial Age 38:38 vs 38:59
top 47%
eAPM 42 vs 39
top 44%
First military 9:30 vs 10:33
top 27%
▲ Fast Feudal Age at 8:13 — faster than 99% of analysed players on Arabia
▲ Fast Castle Age at 19:11 — faster than 85% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 19:11
CORP | Diego_Corsant A
Feudal Age 8:12 vs 9:49
top 1%
Castle Age 20:42 vs 21:49
top 32%
Imperial Age 43:30 vs 38:59
btm 18%
eAPM 67 vs 39
top 9%
First military 8:42 vs 10:33
top 17%
▲ Fast Feudal Age at 8:12 — faster than 99% of analysed players on Arabia
▼ Slow Imperial Age at 43:30 — slower than 82% of analysed players on Arabia
▲ High eAPM (67) — top quarter of analysed players
▲ Early military at 8:42 (Spearman) — earlier than 83% of analysed players on Arabia
▲ Town centers almost never idle — 0s across the first 20:42
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