AoeStats
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Arena

510551684Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 14m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1369
+19
🇦🇷 Poles · Argentina
1337
+20
🇹🇼 Byzantines · Taiwan
1328
+20
🇹🇷 Celts · Türkiye
1322
+21
1455
-22
🇭🇰 Persians · Hong Kong SAR China
1447
-21
🇹🇼 Teutons · Taiwan
1412
-19
🇹🇼 Danes · Taiwan
1389
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 791 10:20 — — ⛏ Fast Castle
52 737 10:15 — — ⛏ Fast Castle
51 716 12:05 — —
46 642 9:15 — — ⚔ M@A Rush
43 603 10:22 — — ⛏ Fast Castle
40 559 10:16 — — ⛏ Fast Castle
33 471 10:01 13:24 — ⛏ Fast Castle
23 321 9:15 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,375 1,275 250 0 4,900 6,161
2,700 1,470 200 100 4,470 4,760
2,475 1,530 250 0 4,255 5,442
2,625 1,310 200 0 4,135 4,668
2,675 1,185 200 0 4,060 4,736
2,100 1,110 220 135 3,565 3,804
1,900 1,520 0 0 3,420 4,916
2,050 670 100 250 3,070 3,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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