AoeStats
← 李天尊

Coastal Forest

510521012Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 29m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malay · Türkiye
1403
+14
🇨🇳 Spanish · China
1371
+15
1358
+16
🇷🇴 Khitans · Romania
1356
+16
🇨🇳 Saracens · China
1421
-18
🇹🇼 Danes · Taiwan
1389
-17
🇭🇰 Khmer · Hong Kong SAR China
1326
-14
🇮🇳 Berbers · India
1267
-28
Player eAPM Actions Feudal Castle Imperial Opening
57 1,698 9:04 25:13 — ⚔ Archer Rush
54 1,596 9:19 29:01 — ⚔ Scout Rush
51 1,507 10:41 14:26 — ⛏ Fast Castle
49 1,446 9:54 23:53 — ⚔ Scout Rush
42 1,256 10:14 14:50 — ⛏ Fish Boom FC into Galleys
35 1,045 10:19 24:49 — ⚔ Scout Rush
28 837 10:36 17:27 — ⛏ Fish Boom into Fire Galleys FC
25 735 10:57 18:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,150 9,977 2,325 950 21,402 23,480
8,995 9,308 1,725 850 20,878 23,335
10,125 6,688 1,920 1,600 20,333 24,740
7,700 9,185 1,805 950 19,640 21,069
9,690 5,308 620 205 15,823 17,110
6,220 4,480 2,525 100 13,325 15,275
6,590 3,376 1,010 780 11,756 12,640
6,350 3,769 350 325 10,794 11,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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