AoeStats
← 李天尊

Nomad

510519578Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 3m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vietnamese · Hong Kong SAR China
1730
+5
🇹🇼 Saxons · Taiwan
1520
+12
🇹🇼 Dravidians · Taiwan
1504
+13
🇬🇧 Persians · United Kingdom
1094
+27
🇨🇳 Goths · China
1454
-15
🇹🇷 Bulgarians · Türkiye
1435
-15
🇨🇳 Huns · China
1424
-14
🇹🇼 Varangians · Taiwan
1384
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 183 — — —
50 167 — — —
45 149 — — —
40 134 — — —
34 113 — — —
26 87 — — —
18 60 — — —
12 39 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 450 0 100 800 272
250 425 0 100 775 200
200 425 0 100 725 50
250 375 0 100 725 120
250 275 0 100 625 53
0 425 0 100 525 40
200 184 0 0 384 50
0 175 0 0 175 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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