AoeStats
← 李天尊

African Clearing

510480678Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 91m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1411
+20
🇯🇵 Varangians · Japan
1395
+20
🇨🇳 Mapuche · China
1393
+20
🇹🇼 Danes · Taiwan
1363
+21
🇨🇳 Mapuche · China
1681
-27
🇯🇵 Magyars · Japan
1525
-23
🇦🇷 Spanish · Argentina
1407
-17
🇨🇳 Chinese · China
1338
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 3,942 13:46 19:24 38:53 ⚔ Fish Boom into M@A FC
43 3,910 13:17 17:43 55:31 ⛏ Fast Castle
41 3,738 12:11 35:07 56:04 ⚔ Scouts into Towers
40 3,660 12:56 25:46 50:48 ⚔ Scout Rush
38 3,464 13:35 19:32 41:26 ⛏ Fast Castle
35 3,229 13:15 17:31 34:38 ⛏ Fast Castle
31 2,847 14:54 18:45 33:33 ⛏ Fast Castle
30 2,783 12:14 37:22 49:34 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
88,820 34,433 42,360 6,710 172,323 186,933
70,485 41,421 18,400 8,805 139,111 159,699
59,110 47,326 25,065 3,645 135,146 145,830
68,165 43,787 16,975 2,230 131,157 134,638
54,445 44,468 27,315 3,765 129,993 146,669
43,150 48,513 20,775 4,080 116,518 154,737
26,525 50,622 30,855 7,025 115,027 140,904
25,060 28,488 16,450 3,360 73,358 78,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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