AoeStats
← 李天尊

Lombardia

510056334Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 54m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Tatars · India
1393
+15
🇹🇼 Varangians · Taiwan
1348
+17
🇺🇸 Danes · United States
1346
+17
🇨🇳 Jurchens · China
1342
+17
🇩🇪 Teutons · Germany
1422
-19
🇮🇩 Berbers · Indonesia
1422
-19
🇹🇷 Malians · Türkiye
1300
-14
🇲🇽 Lithuanians · Mexico
1298
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,030 10:18 14:39 32:12 ⛏ Fast Castle
49 2,683 9:01 22:22 39:54 ⚔ Scout Rush
49 2,676 10:44 16:55 37:48
48 2,649 11:13 15:14 36:48 ⛏ Fast Castle
41 2,243 9:39 18:17 39:45
33 1,780 10:51 15:12 32:24 ⛏ Fast Castle
33 1,804 10:20 15:42 32:37 ⛏ Fast Castle
29 1,571 11:06 16:19 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,195 15,458 28,230 2,355 85,238 86,922
31,790 29,457 14,595 4,335 80,177 90,019
31,555 22,940 17,050 3,700 75,245 94,168
24,345 31,157 12,930 3,145 71,577 77,197
22,365 16,279 13,345 2,305 54,294 70,556
15,950 21,504 12,225 2,260 51,939 66,474
14,000 19,399 11,705 4,345 49,449 56,524
20,805 10,822 10,565 950 43,142 53,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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