AoeStats
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Arena

510425923Analyzed
4v4 RM · 2h ago on Oct 1, 2026· 1m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1314
+13
🇻🇪 Mongols · Venezuela
1309
+13
🇵🇪 Khitans · Peru
1271
+15
🇮🇳 Khmer · India
1214
+18
🇲🇽 Cumans · Mexico
1290
-16
🇺🇸 Danes · United States
1260
-15
🇮🇳 Saxons · India
1233
-14
🇫🇷 Bohemians · France
1221
-14
Player eAPM Actions Feudal Castle Imperial Opening
103 156 — — —
83 126 — — —
74 112 — — —
71 107 — — —
61 93 — — —
44 67 — — —
21 32 — — —
6 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 100 50 0 350 135
50 100 0 0 150 190
0 75 0 0 75 100
50 0 0 0 50 43
0 0 0 0 0 42
0 0 0 0 0 40
0 0 0 0 0 50
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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