AoeStats
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Fortress

509859704Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 52m 47s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Berbers · Netherlands
1589
+9
🇩🇪 Danes · Germany
1536
+11
🇩🇪 Romans · Germany
1471
+14
🇩🇪 Japanese · Germany
1446
+15
🇨🇳 Bohemians · China
1543
-17
🇺🇸 Varangians · United States
1409
-12
🇻🇪 Mongols · Venezuela
1368
-10
🇨🇳 Khmer · China
1365
-10
Player eAPM Actions Feudal Castle Imperial Opening
65 3,414 7:17 12:38 31:15 ⛏ Fast Castle
42 2,216 7:39 11:32 — ⛏ Fast Castle
41 2,168 8:04 11:34 29:26 ⛏ Fast Castle
39 2,069 7:08 11:08 30:11 ⛏ Fast Castle
38 2,009 8:04 11:17 25:58 ⛏ Fast Castle
37 1,947 7:54 11:54 35:32 ⛏ Fast Castle
36 1,918 6:42 11:03 25:06 ⛏ Fast Castle
29 1,545 8:57 13:01 29:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,210 33,896 29,590 3,845 106,541 123,930
43,715 25,390 16,285 2,555 87,945 93,458
43,105 18,275 15,320 4,285 80,985 83,889
22,200 28,360 18,025 6,480 75,065 80,108
25,880 24,480 15,215 3,670 69,245 86,937
25,185 25,155 11,780 1,660 63,780 69,141
23,400 15,260 13,485 4,900 57,045 73,498
16,825 18,630 3,435 1,685 40,575 43,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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