AoeStats
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Arena

509351741Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 33m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1507
+13
🇨🇳 Romans · China
1399
+17
🇨🇳 Hindustanis · China
1320
+20
🇨🇳 Bohemians · China
1172
+26
🇹🇼 Wei · Taiwan
1464
-21
🇨🇳 Koreans · China
1425
-19
🇦🇷 Saxons · Argentina
1400
-18
🇻🇪 Mongols · Venezuela
1389
-18
Player eAPM Actions Feudal Castle Imperial Opening
62 2,077 9:34 13:25 26:22 ⛏ Fast Castle
56 1,892 11:07 14:53 29:08 ⛏ Fast Castle
54 1,803 10:01 13:58 32:04 ⛏ Fast Castle
34 1,156 8:19 20:49 31:42 ⚔ Towers FC
31 1,053 11:18 15:52 32:43 ⛏ Fast Castle
30 996 8:14 20:01 31:00 ⚔ Towers FC
25 838 10:00 13:58 28:55 ⛏ Fast Castle
17 584 11:24 17:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,690 18,615 4,985 300 45,590 48,927
19,725 12,145 10,165 1,700 43,735 45,719
15,400 13,311 5,245 1,800 35,756 41,842
13,255 12,685 4,865 390 31,195 36,085
11,350 8,770 2,705 1,245 24,070 24,795
8,525 6,396 1,850 1,900 18,671 22,334
6,925 4,670 2,210 2,180 15,985 16,938
3,050 3,285 1,420 775 8,530 10,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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