AoeStats
← RagnarLothbrok

Lombardia

509101487Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 19m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1482
+12
🇨🇳 Varangians · China
1462
+13
1389
+16
🇨🇳 Franks · China
1386
+16
🇪🇸 Saracens · Spain
1430
-15
🇨🇳 Romans · China
1406
-15
🇻🇪 Mongols · Venezuela
1382
-14
🇭🇰 Varangians · Hong Kong SAR China
1354
-13
Player eAPM Actions Feudal Castle Imperial Opening
75 1,446 10:36 15:35 — ⛏ Fast Castle
72 1,390 8:50 — — ⚔ Scout Rush
48 931 11:27 — —
48 917 8:59 — — ⚔ Scout Rush
46 875 10:20 15:35 — ⛏ Fast Castle
45 864 9:17 — — ⚔ Archer Rush
44 841 11:19 15:49 — ⛏ Fast Castle
32 605 10:46 15:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,465 2,804 740 200 8,209 8,099
3,475 2,826 1,375 280 7,956 8,028
3,600 2,919 250 300 7,069 7,384
3,725 2,523 670 0 6,918 7,306
3,940 2,483 250 195 6,868 7,613
3,615 2,577 250 200 6,642 6,795
3,970 2,008 250 0 6,228 7,575
2,375 1,542 50 85 4,052 5,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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