AoeStats
← RagnarLothbrok

Lombardia

509098291Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 37m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Mongols · Venezuela
1382
+15
🇨🇭 Saxons · Switzerland
1381
+16
🇩🇪 Persians · Germany
1367
+16
🇮🇳 Varangians · India
1285
+20
🇨🇳 Mongols · China
1384
-17
🇻🇳 Huns · Vietnam
1371
-17
🇦🇷 Ethiopians · Argentina
1366
-17
🇹🇼 Varangians · Taiwan
1352
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 2,240 11:05 17:54 — ⚔ Archer Rush
40 1,498 8:07 21:22 — ⚔ Scout Rush
37 1,391 11:27 15:44 — ⛏ Fast Castle
33 1,230 10:17 15:19 — ⛏ Fast Castle
26 974 10:54 16:51 — ⛏ Fast Castle
26 950 10:31 14:58 35:37 ⛏ Fast Castle
14 521 9:40 16:00 — ⛏ Fast Castle
13 501 11:14 16:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,500 13,807 8,870 955 35,132 38,845
12,290 10,616 4,570 1,125 28,601 30,658
9,575 10,853 7,415 485 28,328 29,776
13,550 7,078 5,425 300 26,353 29,199
13,260 5,180 6,160 650 25,250 26,404
4,225 3,006 250 405 7,886 7,817
2,950 1,854 200 100 5,104 5,951
3,375 1,211 250 0 4,836 6,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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