AoeStats
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Fortress

509945532Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 36m 57s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1702
+13
🇺🇸 Saxons · United States
1631
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🇹🇷 Khmer · Türkiye
1599
+17
🇨🇳 Persians · China
1475
+22
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1704
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🇺🇸 Italians · United States
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🇲🇽 Gurjaras · Mexico
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🇲🇽 Georgians · Mexico
1559
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Player eAPM Actions Feudal Castle Imperial Opening
58 2,140 5:09 10:23 26:53 ⛏ Fast Castle
50 1,850 7:36 11:07 — ⛏ Fast Castle
49 1,810 8:11 12:14 — ⛏ Fast Castle
39 1,443 7:38 11:01 — ⛏ Fast Castle
35 1,293 7:06 10:43 31:58 ⛏ Fast Castle
35 1,297 7:24 12:42 — ⛏ Fast Castle
34 1,255 6:17 9:54 23:30 ⛏ Fast Castle
24 889 6:20 12:28 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,620 16,215 10,540 2,260 49,635 50,994
16,095 13,555 5,315 1,140 36,105 38,379
15,770 12,478 4,180 635 33,063 35,105
13,855 10,425 4,865 705 29,850 30,531
14,830 10,045 3,975 240 29,090 31,146
16,155 5,890 5,875 325 28,245 31,710
8,650 9,005 6,195 235 24,085 28,391
9,450 3,075 7,550 0 20,075 22,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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