AoeStats
← 765688104

MegaRandom

509979596Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 59m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
410
+15
405
+15
🇦🇷 Varangians · Argentina
552
-21
🇨🇲 Chinese · Cameroon
219
-9
Player eAPM Actions Feudal Castle Imperial Opening
39 2,317 13:17 26:37 38:00 ⚔ Drush into Archers into Scouts
18 1,035 18:54 25:55 53:39 ⛏ Fast Castle
13 780 10:10 28:38 38:11 ⛏ Fast Castle
10 562 11:35 22:36 38:26 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
30,350 15,910 17,780 2,055 66,095 70,535
28,840 15,637 16,815 2,650 63,942 64,524
21,755 19,660 11,020 2,425 54,860 64,885
5,755 7,290 4,100 2,110 19,255 26,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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