AoeStats
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Arena

508832543Analyzed
4v4 RM · 10d ago on Sep 24, 2026· 76m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
948
+15
🇨🇳 Goths · China
926
+15
🇨🇳 Varangians · China
886
+17
🇨🇳 Danes · China
860
+18
🇨🇳 Britons · China
949
-18
🇨🇳 Saracens · China
939
-17
🇭🇰 Koreans · Hong Kong SAR China
934
-17
🇮🇳 Franks · India
833
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 3,528 11:22 15:59 31:00 ⛏ Fast Castle
46 3,473 9:58 17:55 29:14 ⛏ Fast Castle
35 2,654 10:59 15:44 30:11 ⛏ Fast Castle
20 1,541 12:50 17:29 30:12 ⛏ Fast Castle
16 1,258 10:22 14:49 29:13 ⛏ Fast Castle
15 1,182 11:27 16:05 33:03 ⛏ Fast Castle
15 1,110 13:06 18:11 32:14 ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
71,965 26,645 31,405 6,200 136,215 161,249
67,145 30,765 13,990 4,460 116,360 123,033
51,610 18,605 30,520 7,525 108,260 124,242
49,835 12,720 14,160 2,665 79,380 114,389
25,925 27,685 10,705 3,450 67,765 68,645
14,775 25,375 19,650 5,550 65,350 93,063
28,240 11,815 14,265 1,635 55,955 61,431
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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