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Arena

510358069Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 66m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
1424
+13
🇩🇪 Danes · Germany
1358
+16
🇪🇸 Teutons · Spain
1341
+16
🇵🇹 Lithuanians · Portugal
1335
+17
🇨🇳 Muisca · China
1405
-19
🇨🇳 Varangians · China
1375
-16
🇨🇳 Cumans · China
1348
-15
🇩🇪 Persians · Germany
1270
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 3,382 10:24 14:42 30:46 ⛏ Fast Castle
46 3,041 10:14 13:50 29:43 ⛏ Fast Castle
43 2,828 10:48 14:28 27:25 ⛏ Fast Castle
41 2,708 8:50 22:51 34:06 ⛏ Fast Castle
33 2,157 10:54 15:40 28:05 ⛏ Fast Castle
33 2,164 11:05 14:28 27:17 ⛏ Fast Castle
31 2,022 10:29 14:59 37:56 ⛏ Fast Castle
19 1,277 11:12 15:18 34:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,885 35,345 36,730 8,815 137,775 140,675
63,005 22,790 33,330 7,550 126,675 131,180
56,795 35,648 30,660 1,600 124,703 132,348
51,610 21,983 28,370 4,300 106,263 115,207
46,970 35,585 16,010 1,600 100,165 107,614
41,880 23,799 14,685 1,150 81,514 86,881
21,540 18,505 6,960 1,975 48,980 53,891
13,200 13,375 12,755 3,780 43,110 44,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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