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Black Forest

510347858Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 34m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burgundians · China
1408
+15
🇺🇸 Japanese · United States
1394
+15
🇨🇳 Varangians · China
1376
+16
🇨🇳 Turks · China
1347
+17
🇫🇮 Vietnamese · Finland
1415
-18
🇫🇮 Armenians · Finland
1402
-17
🇮🇳 Celts · India
1342
-14
🇩🇪 Danes · Germany
1340
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,686 10:47 21:14 34:51 ⚔ M@A FC
44 1,554 11:25 15:22 25:51 ⛏ Fast Castle
39 1,377 12:19 19:19 — ⛏ Fast Castle
34 1,191 12:39 18:20 — ⛏ Fast Castle
31 1,080 12:28 16:29 28:39 ⛏ Fast Castle
29 998 10:46 16:02 31:25 ⛏ Fast Castle
27 938 11:32 16:49 32:25 ⛏ Fast Castle
20 701 12:47 16:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,920 12,622 7,065 200 31,807 37,765
11,410 9,385 4,680 200 25,675 30,233
10,190 9,437 4,990 1,055 25,672 27,737
12,445 9,459 1,665 2,085 25,654 28,138
6,700 10,000 2,650 1,170 20,520 23,180
8,000 7,949 3,035 575 19,559 22,411
10,635 4,410 1,565 2,360 18,970 22,225
8,395 7,076 1,470 1,790 18,731 25,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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