AoeStats
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Black Forest

510333173Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 5m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Mongols · Austria
1423
+13
🇺🇸 Burmese · United States
1362
+16
🇬🇷 Persians · Greece
1353
+16
🇦🇹 Sicilians · Austria
1332
+17
🇨🇳 Burgundians · China
1412
-18
🇨🇳 Varangians · China
1375
-16
🇨🇳 Turks · China
1341
-15
🇭🇰 Saxons · Hong Kong SAR China
1296
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 297 — — —
51 290 — — —
43 241 — — —
37 207 — — —
28 159 — — —
27 150 — — —
25 142 — — —
19 108 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 150 50 0 1,250 1,190
1,050 150 0 0 1,200 1,289
850 275 0 0 1,125 1,173
900 210 0 0 1,110 1,082
700 336 50 0 1,086 836
800 218 0 0 1,018 827
500 211 50 0 761 728
600 150 0 0 750 876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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