AoeStats
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Lombardia

509611747Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 2m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
1498
+11
🇨🇳 Saxons · China
1488
+12
🇨🇳 Saracens · China
1411
+15
🇨🇳 Varangians · China
1402
+15
🇹🇼 Varangians · Taiwan
1605
-22
🇹🇼 Persians · Taiwan
1384
-13
🇹🇼 Magyars · Taiwan
1314
-10
🇹🇼 Poles · Taiwan
1233
-8
Player eAPM Actions Feudal Castle Imperial Opening
77 156 — — —
70 141 — — —
65 131 — — —
61 123 — — —
17 35 — — —
8 16 — — —
6 12 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 0 0 0 350 260
300 50 0 0 350 110
200 0 0 0 200 231
150 50 0 0 200 0
100 75 0 0 175 131
0 0 0 0 0 30
0 0 0 0 0 131
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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