AoeStats
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Black Forest

509327687Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 45m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saxons · China
1554
+14
🇨🇳 Malay · China
1546
+14
🇹🇷 Berbers · Türkiye
1532
+15
🇺🇸 Persians · United States
1529
+15
🇨🇳 Armenians · China
1598
-18
🇮🇳 Bengalis · India
1491
-14
🇨🇳 Danes · China
1470
-13
1469
-13
Player eAPM Actions Feudal Castle Imperial Opening
96 4,424 8:47 25:26 39:14 ⚔ Archer Rush
46 2,092 13:03 17:53 — ⛏ Fish Boom FC
45 2,064 13:50 17:45 37:02 ⛏ Fast Castle
42 1,938 12:36 15:18 32:34 ⛏ Fast Castle
40 1,854 9:29 29:52 — ⚔ M@A into Skirms
37 1,685 12:23 22:09 26:42 ⛏ Fish Boom FC
35 1,586 11:54 15:25 29:23 ⛏ Fish Boom FC
29 1,343 11:38 15:12 28:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
38,845 21,535 18,460 5,400 84,240 95,546
38,020 17,818 27,385 400 83,623 95,037
26,070 12,241 14,410 750 53,471 55,858
14,690 17,545 13,720 650 46,605 53,841
16,125 10,222 5,890 4,110 36,347 39,241
10,925 14,913 7,960 570 34,368 42,651
12,750 13,242 5,675 2,400 34,067 40,270
5,405 4,199 2,350 1,380 13,334 14,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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