AoeStats
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Arena

509292402Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 44m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1646
+13
🇦🇷 Japanese · Argentina
1599
+15
🇹🇼 Mongols · Taiwan
1518
+19
1473
+20
🇺🇸 Danes · United States
1658
-20
🇹🇼 Varangians · Taiwan
1637
-19
🇳🇿 Teutons · New Zealand
1539
-15
🇹🇼 Italians · Taiwan
1486
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,173 11:08 14:48 28:59 ⛏ Fast Castle
46 2,041 10:51 14:32 27:57 ⛏ Fast Castle
45 1,993 11:16 14:50 29:19 ⛏ Fast Castle
44 1,934 11:17 14:56 29:21 ⛏ Fast Castle
43 1,906 10:41 14:31 30:09 ⛏ Fast Castle
43 1,891 10:55 14:25 28:48 ⛏ Fast Castle
34 1,511 10:59 15:07 28:35 ⛏ Fast Castle
32 1,431 10:28 14:08 28:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,390 24,920 15,285 4,950 82,545 85,539
31,320 19,830 12,605 2,910 66,665 70,377
19,775 24,230 16,935 5,600 66,540 77,757
23,950 23,460 11,445 2,000 60,855 67,211
23,405 15,353 10,145 1,650 50,553 52,191
21,425 18,731 7,415 1,610 49,181 58,247
18,930 15,745 6,740 2,150 43,565 48,665
12,000 17,345 7,730 2,250 39,325 44,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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