AoeStats
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Arena

509127539Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 22m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1637
+14
🇫🇷 Romans · France
1607
+16
🇲🇽 Mongols · Mexico
1568
+17
🇨🇳 Franks · China
1400
+24
🇨🇳 Cumans · China
1633
-19
🇬🇧 Persians · United Kingdom
1594
-18
🇨🇳 Varangians · China
1577
-17
🇯🇵 Byzantines · Japan
1568
-17
Player eAPM Actions Feudal Castle Imperial Opening
68 1,492 9:54 13:43 — ⛏ Fast Castle
64 1,410 7:58 14:33 — ⛏ Fast Castle
61 1,335 9:07 19:20 — ⛏ Fast Castle
46 1,012 10:39 14:15 — ⛏ Fast Castle
45 1,000 10:43 14:29 — ⛏ Fast Castle
41 900 10:21 14:32 — ⛏ Fast Castle
40 884 10:07 14:16 — ⛏ Fast Castle
27 589 9:55 15:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,240 5,665 910 100 12,915 13,151
6,545 3,740 445 850 11,580 11,722
6,550 4,360 200 300 11,410 12,086
5,545 4,815 650 215 11,225 11,436
5,880 4,425 560 300 11,165 12,166
4,100 4,925 2,050 0 11,075 11,435
6,300 4,225 200 300 11,025 12,223
3,400 2,990 1,015 750 8,155 8,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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