AoeStats
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MegaRandom

509938301Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 49m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Britons · Switzerland
1253
+11
🇨🇭 Celts · Switzerland
1131
+16
🇨🇭 Franks · Switzerland
1099
+19
🇦🇷 Mongols · Argentina
1081
+18
🇳🇱 Saxons · Netherlands
1176
-17
🇩🇪 Sicilians · Germany
1157
-17
🇨🇭 Mongols · Switzerland
1120
-15
🇳🇱 Varangians · Netherlands
1109
-15
Player eAPM Actions Feudal Castle Imperial Opening
76 3,770 9:40 17:59 44:34 ⛏ Fast Castle
45 2,229 11:15 15:17 32:11 ⛏ Fish Boom FC
41 2,054 10:58 30:43 — ⚔ Fish Boom into Archers
32 1,582 10:43 16:46 35:55 ⛏ Fish Boom FC
32 1,595 11:14 26:10 42:53 ⚔ Scouts into Fish Boom into Skirms
31 1,547 11:38 24:13 39:02 ⚔ Fish Boom into Drush into Archers
23 1,127 11:52 16:57 — ⛏ Fish Boom FC
14 703 11:54 16:51 35:36 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
16,465 23,298 14,935 3,550 58,248 61,210
31,090 11,470 11,295 3,050 56,905 62,918
16,895 18,375 11,300 3,000 49,570 52,275
14,655 14,408 7,785 2,350 39,198 44,882
16,265 11,690 7,385 1,500 36,840 38,697
15,040 12,353 5,830 2,150 35,373 36,514
14,335 9,335 7,830 2,900 34,400 39,304
10,805 10,650 4,500 510 26,465 29,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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