AoeStats
← jaydon9944

Arabia

508582476Analyzed
2v2 RM · 11d ago on Sep 23, 2026· 50m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1193
+17
🇺🇸 Danes · United States
1192
+17
🇵🇪 Goths · Peru
1233
-18
🇵🇪 Persians · Peru
1182
-16
Player eAPM Actions Feudal Castle Imperial Opening
46 2,324 8:26 20:21 33:04 ⚔ Scout Rush
41 2,047 9:28 20:47 36:52 ⚔ Scout Rush
26 1,303 8:54 30:03 45:03 ⚔ Tower Rush
23 1,161 9:02 21:15 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,315 10,784 9,265 2,600 49,964 53,414
19,825 17,939 6,820 700 45,284 48,731
16,735 14,876 7,160 2,900 41,671 50,243
8,545 7,921 1,775 950 19,191 22,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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