AoeStats
← _LX_

Nomad

509139291Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 44m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1502
+11
🇨🇳 Byzantines · China
1440
+14
🇨🇳 Varangians · China
1419
+15
🇨🇳 Dravidians · China
1414
+15
🇨🇦 Spanish · Canada
1431
-15
🇭🇰 Varangians · Hong Kong SAR China
1428
-16
🇮🇳 Danes · India
1409
-14
🇮🇳 Japanese · India
1292
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 2,501 15:33 19:10 42:12 ⚔ Fish Boom FC into Scouts
47 2,097 12:56 16:29 40:38 ⛏ Fish Boom FC
42 1,849 13:48 17:33 35:11 ⛏ Fish Boom FC
39 1,713 13:17 16:53 41:18 ⛏ Fish Boom FC
28 1,222 12:56 18:28 43:38 ⛏ Fish Boom FC
27 1,182 13:20 19:47 38:03 ⛏ Fish Boom FC
26 1,159 12:48 20:08 — ⚔ Fish Boom into Archers
20 869 14:06 19:45 37:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,555 19,781 14,110 3,170 58,616 60,263
23,870 9,305 11,645 2,300 47,120 50,649
13,675 16,475 6,675 2,450 39,275 40,903
16,020 14,170 6,590 2,450 39,230 40,451
13,155 12,224 5,155 2,330 32,864 35,395
12,650 6,627 8,260 1,655 29,192 30,039
10,315 8,714 4,795 1,630 25,454 25,954
6,250 6,709 1,940 2,300 17,199 19,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.