AoeStats
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MegaRandom

509129373Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 21m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1620
+8
🇵🇪 Danes · Peru
1522
+12
🇪🇸 Slavs · Spain
1502
+14
🇨🇳 Maya · China
1452
-12
🇨🇳 Varangians · China
1428
-11
🇨🇳 Khmer · China
1423
-11
Player eAPM Actions Feudal Castle Imperial Opening
68 1,468 11:53 15:40 — ⛏ Fast Castle
61 1,319 9:42 17:40 — ⚔ Archer Rush
51 1,108 10:08 14:16 — ⛏ Fast Castle
47 1,019 10:54 14:28 — ⛏ Fast Castle
44 956 12:03 15:57 — ⚔ Fish Boom FC into Skirms
38 811 11:14 13:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,180 6,088 4,475 100 19,843 19,685
8,625 5,970 1,655 1,500 17,750 18,111
7,745 7,950 935 330 16,960 18,629
9,350 3,646 1,300 1,500 15,796 18,145
6,525 5,050 2,685 650 14,910 16,262
6,150 4,346 1,350 100 11,946 12,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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